Portfolio

University Work

  • Project Lazarus

    For this project, I designed the main character and did some exploration into the main villain for a fantasy world I've been creating.

    Wolf & Naomi share the same soul, and this story explores the topic of self-identity.

  • Task Force Obsidian

    After a betrayal from their General, Captain Ronen Shepard lost his team to a biochemical weapon that caused the deaths of thousands and the mutations of others, leading to the creation of superpowered humans.

    This mutation led to him becoming a necromancer with the ability to reap the souls of his targets and add their abilities to his arsenal. Ronen becomes a bounty hunter, hired by the resistance to help fight fire with fire.

  • Milano Cortina 2026 Winter Olympics Mascot

    For this project, I had to design a mascot for one of the future Olympics. I chose to create one for Italy.

  • Red Shift

    I had to design a character and their companion for a conceptual stylised third-person sci-fi shooter/platformer game. The game was supposed to have a high-energy kinetic feel, and the character needed to have a big focus on shape language & colour.

    A twist requirement that I was given in the later stages of the project, was that there was no red allowed at all. 

  • Retrofuturism Environment Module

    Barry’s escape. I had to create the headquarters for a villain’s minions in a sci-fi retrofuturistic setting. Inspired by dead space, I created a scenario where scientists couldn’t contain a deep-sea creature they found, and end up either killed or enslaved by the creature, which I ended up calling ‘Barry’ during the process.

    This was my first time creating interior environment concept art. I focused on using my strengths in Blender during this module.

  • Grave of Fables

    These are my contributions as a lead concept artist to my senior collaborative game, Grave of Fables, from my BA Concept Art for Games and Film course.

  • J.C Leyendecker Style Study

    As part of my university studies, I had to sketch a character using aspects of J.C Leyendecker’s style.

Professional Work

  • Character Concept Art for Unannounced Project

    I was commissioned by Andi Ewington (Game Director & Narrative Designer at Supermassive, Comic Writer for Rebellion, Titan Comics UK, & Kinetic Underground Inc, Founder of Forty-Five Limited.) to create some concept designs for an unannounced comic series he’s pitching.

Commission Work

Personal Work

  • Keyframes 2025

    A collection of keyframes I’ve done this year.

  • Valorant Style Plate - 3D Model

    To practice painting textures in the style of valorant, I made a simple plate model in Blender, and used Clip Studio Paint to texture it.

  • Personal Project WIP

    WIP concepts from a personal game design project.