Portfolio
University Work
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Project Lazarus
For this project, I designed the main character and did some exploration into the main villain for a fantasy world I've been creating.
Wolf & Naomi share the same soul, and this story explores the topic of self-identity.
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Task Force Obsidian
After a betrayal from their General, Captain Ronen Shepard lost his team to a biochemical weapon that caused the deaths of thousands and the mutations of others, leading to the creation of superpowered humans.
This mutation led to him becoming a necromancer with the ability to reap the souls of his targets and add their abilities to his arsenal. Ronen becomes a bounty hunter, hired by the resistance to help fight fire with fire.
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Milano Cortina 2026 Winter Olympics Mascot
For this project, I had to design a mascot for one of the future Olympics. I chose to create one for Italy.
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Red Shift
I had to design a character and their companion for a conceptual stylised third-person sci-fi shooter/platformer game. The game was supposed to have a high-energy kinetic feel, and the character needed to have a big focus on shape language & colour.
A twist requirement that I was given in the later stages of the project, was that there was no red allowed at all.
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Retrofuturism Environment Module
Barry’s escape. I had to create the headquarters for a villain’s minions in a sci-fi retrofuturistic setting. Inspired by dead space, I created a scenario where scientists couldn’t contain a deep-sea creature they found, and end up either killed or enslaved by the creature, which I ended up calling ‘Barry’ during the process.
This was my first time creating interior environment concept art. I focused on using my strengths in Blender during this module.
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Grave of Fables
These are my contributions as a lead concept artist to my senior collaborative game, Grave of Fables, from my BA Concept Art for Games and Film course.
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J.C Leyendecker Style Study
As part of my university studies, I had to sketch a character using aspects of J.C Leyendecker’s style.
Professional Work
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Character Concept Art for Unannounced Project
I was commissioned by Andi Ewington (Game Director & Narrative Designer at Supermassive, Comic Writer for Rebellion, Titan Comics UK, & Kinetic Underground Inc, Founder of Forty-Five Limited.) to create some concept designs for an unannounced comic series he’s pitching.
Commission Work
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Bor-Ring
Portrait Commission for a D&D character (2025)
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ThePaleKrow
YouTube Banner (2024)
VTuber 2D Veadotube Model (2025) -

Ruubz
Profile Picture Commission (2022)
Personal Work
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Keyframes 2025
A collection of keyframes I’ve done this year.
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Valorant Style Plate - 3D Model
To practice painting textures in the style of valorant, I made a simple plate model in Blender, and used Clip Studio Paint to texture it.
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Personal Project WIP
WIP concepts from a personal game design project.